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・ Bumper canards
・ Bumper cars
・ Bumper Crop
・ Bumper crop
・ Bumper Crop (album)
・ Bumper Draw
・ Bumper Films
・ Bumper fracture
・ Bumper knot
・ Bumper music
・ Bumper Offer
・ Bumper pool
・ Bumper Robinson
・ Bumper Stars
・ Bumper sticker
Bumper Stumpers
・ Bumper to Bumper
・ Bumper Tormohlen
・ Bumperboy Loses His Marbles
・ BumperCar
・ Bumperhead
・ Bumpers (album)
・ Bumpety Boo
・ Bumpin'
・ Bumpin' (Dis-n-Dat album)
・ Bumpin' (Wes Montgomery album)
・ Bumpin' My Music
・ Bumpin' Voyage
・ Bumping
・ Bumping (chemistry)


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Bumper Stumpers : ウィキペディア英語版
Bumper Stumpers

''Bumper Stumpers'' is a Canadian game show in which two teams of two players attempted to decipher vanity license plates in an attempt to win money. The show was a joint production of Canada's Global Television Network and the United States' USA Network, the two networks that aired the series in first run, in association with Barry & Enright Productions and Wink Martindale Enterprises. This was one of three original series that USA and Global co-produced in the 1980s, with a 1985 revival of ''Jackpot''〔closing credits of a 1985 episode, airdate undetermined〕 and 1986's ''The New Chain Reaction'' preceding it.
''Bumper Stumpers'' premiered on June 29, 1987 and aired concurrently on Global and USA until December 28, 1990. It was created by Wink Martindale, the second creation of his to make air (''Headline Chasers'', which Martindale launched in syndication in 1985 in the United States with himself as host, was the first) and developed by Mark Maxwell-Smith. Al Dubois, who at the time was a weather forecaster for Global, hosted the show with Ken Ryan serving as the announcer. The show was taped in Toronto.
Reruns of the series were seen on Global in Canada from 1990 to 1995 and on Game Show Network in America in 1994-95 and 2000. ''Bumper Stumpers'' has aired on the Canadian network GameTV since October 1, 2012.
==Main game==
''Bumper Stumpers'' featured two teams, one usually a returning champion pair. The teams' goal was to correctly solve the Super Stumper, a puzzle designed to resemble a vanity license plate that consisted of seven spaces. At the beginning of each game, host Dubois would tell the teams whom or what the plate belonged to, and the first space was revealed.
In order to begin filling in the spaces in the Super Stumper, the teams played a series of jump-in questions. ''Bumper Stumpers'' used a game board consisting of seven monitors, and each jump-in question used the top row of two monitors. The teams would be shown two plates, one of which belonged to someone or something, and had to guess which of the two was the correct plate. If a player correctly chose the plate, his/her teammate was given ten seconds to decipher what the plate said. For instance, a plate belonging to swashbucklers would read "PYR88" with the solution being "pirates" while one belonging to Bill Cosby would read "IIPI" with the solution being the title of his television series ''I Spy'' (consecutive letters or numbers in a plate were treated as plurals, so the two numbers at the end of the first plate would read as "eights" and not "eighty-eight" while the first two letters in the second would not be pronounced "eye-eye"). If the other member of the team could not decipher the plate, the opposing team received ten seconds to guess themselves. If the first teammate buzzed in and picked the wrong plate, the opponents received first guess.
Contestants were unable to buzz in until after the clue was read. In later episodes, a green light between the top two monitors was lit during a jump-in round to indicate when contestants could buzz in. Originally, the player who buzzed in and correctly identified the plate to solve could decide to either let his/her partner play or challenge their opponents to solve the plate. That rule was dropped after far more contestants opted to play rather than pass.
The winners of the jump-in chose one of the remaining blank spaces to fill in on the Super Stumper, then were given five seconds to try to come up with the solution. Coming up with the solution won the game. If a team could not solve the Super Stumper after all seven spaces were revealed, the opposing team had one final chance to solve it. If they missed, another full game was played with a new Super Stumper. Later, if both teams missed the Super Stumper, the game shifted into a speed round in which a new Super Stumper plate was displayed, and the teams alternated turns (starting with the team who won the last jump-in) revealing spaces in the new plate until one team solved it.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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